The Ultima
II Survival Kit
by Christoph
Brincken
I played Ultima
II on the Commodore 64 and later - around
1985 - it was one of the first games for the
Atari ST. My teachers said that I had to "set
priorities", so I did, I played and solved
Ultima II and repeated the year in school.
When I played
Diablo II recenty, it reminded me a lot of Ultima.
Of course, the graphics are much better but in the
end it's all about improving your skills, getting
better weapons, finding out about hidden secrets,
dungeons....
Ultima II looks
quite simple today, but without help you will need
a month up to a year to solve it - when
you catalogue the dungeons it might even take
longer. And it's still much fun.
This is not a
walk-through, but gives you an idea how to start
the quest without being frustrated by an early
death when you begin.
Get the game The first thing
is to get the game. It runs not only with PowerST or Nostalgia,
but in low or high ST resolution with MagiC
Mac (maybe with MagiC PC, too), but has to be
played from disk drive A:
Start
new player If there is already
an old player you can create a new one with
the Abandon option. Then you should choose a name and give the character
points to your player.
Spells work only
in the dungeons and to solve the game they are
not so important, which means it's
not useful to choose a wizard or cleric...
The most points
are needed for agility - which class of weapons
you can use, strength - for
shields, intelligence
- for wizard spells, wisdom - for cleric spells,
dexterity - your
resistance against hits and charisma - how expensive or
cheap you can buy goods.
If you are neither
a wizard or a cleric you don't need intelligence
or wisdom at all(!). The races: human
adds points to strength, elf to agilty, fuzzy
to wisdom.
In the game Create a new
player - abandon the old one.
Enter a name
and points. Armour is much more expensive than
weapons, so I recommend to create a character
with 50 agility, and the rest like shown. Choosing
the type Elf gives you additional 5 agility.
The first thing
is to go from North America - where you find
yourself at first - to Canada, over
the land-bridge to Russia and from there to Europe.
In Italy there
is a town (Rome?) where you can
buy a weapon and armour.
Armour is much
more expensive than weapons, so I recommend to
create a character with 50 agility and buy
a Great sword and as armour just
cloth. Near Britain
(in Germany?) there are two timegates. The left
leads to England, but in another
time.
In this other time, you find the king's
castles (London?).
When
you offer money
to the king, he raises your hit power (HP).
In the village
in the north of Britain you can get food. When
your food has gone, you die at once. If you're
unlucky and your food has ended and reverting
doesn't bring you back to a place from where you
can reach the village you have to start all
over! Food is important!
So first thing
in the game is to run around and slay monsters.
You gain gold by beating up monsters and
gain items when you slay a thief. When you get
the item "Blue tassle" then go to the
town in the north of Britain
In the village
of Britain is a harbour. Slay a guard to get
a key and leave the town at once. That's a hard
thing and you need more than 1,000 HP to do
that. Then with another 1,000 HP and maybe with
Magic Coin - to negate time - enter the harbour,
slay the guard and board the ship.
When the ship
attacks you, don't attack back, just move on and
enter. In the time when you enter the timegate
to Britain, there is a town in California in
which you can get your status improved, to be
able to carry better weapons and arms.
In the hotel in
California
you have to bribe someone. If he says "Thank
you" your money is lost (Just revert to
the last saved status).
If he says "Alkazam"
your status is improved.
In the first
time, it makes sense to collect money and improve
the status of agility and strength as high as
possible. Stamina is also important and impoving
charisma will make things you buy cheaper.
With this you
should be prepared to find out the waiting secrets
yourself! Have fun.
Ultima II runs
from disk A: on MagiC Mac, but the colours change
- the blue sea becomes yellow, as seen above.
|