Happy New
Year Welcome to the first issue of MyAtari
in 2003.
Now for some
shameless plugging and free advertising :-)
This month sees the launch of my new Atari portal,
ATARItoday. Now I know what you are thinking,
and no, ATARItoday is not yet another
addition to the crowded Atari news scene. ATARItoday
is a site from which you can read all the latest
headlines from all the top Atari news
site (including Atari.Org, Atari Users Network,
Atari-Source.com, Atari Age, Atari-Home and
ST-Computer) as well as
find reviews and links to all the best Atari web
sites. ATARItoday also includes an English version of The Atari Up-to-date
list.
The theory being... why visit each news site individually, when you can quickly read all
the latest headlines at a single site?
I am interested
in hearing from any MyAtari readers that would
be interested in supporting ATARItoday by
searching the internet for great Atari sites and possibly writing short reviews
of them. Together, lets make ATARItoday the
definitive and most up-to-date Atari links site!
See you next
month,
Matthew Bacon,
Editor
No more champagne, and the fireworks are
through... As I write this it's coming up to midnight on 31 December
2002. Matthew is up in Edinburgh (Scotland) for the new year celebrations, so
we're going to launch 2003 ever so slightly late, but we already have some nice
articles lined up as ever. Seems like not even the holidays can slow down
MyAtari's contributors!
I've been busy not eating too much and not indulging
in any kind of seasonal excesses, unless you can count computing. If you keep
half an eye on the internet you'll know there is a healthy underground
development scene for Atari consoles and computers, cooking up an assortment of
what should have been, and what couldn't be done back in the Atari days. When I
find space to set up my VCS 2600, I'm going to stock up on a load of classic
games (this machine was given to me, but not before about 40 of its vintage
games were criminally thrown away!) and some of these interesting and
great-looking new cartridges.
An excellent web site for keeping up to date with new
and rare prototype games is AtariAge. It was here I discovered a site dedicated
to some long-lost games in development. I think it's very good that programmers
and artists of old games care enough about their work to set up web sites to
tell the story. Unlike even the best of fan sites (Alex Holland's Thalion web
shrine springs to mind), nobody can have quite the insight and artistic
interpretation like the developers themselves. For example, I was really happy
to find the official Lethal Xcess web site, created by one of the original
developers.
Getting back to the subject... How many Atari 8-bit
computer owners remember a certain Harlequin Software from 1990? To cut a long
story short, this UK-based outfit had managed to secure conversion rights to a
handful of big name games of the day, some famous Psygnosis titles like Menace
and Shadow of the Beast. A small advertisement featuring the proper logos of
these games was even placed in New Atari User magazine. The thought of these
games coming to my good old 800XL was almost too good to be true, and sure
enough that's how it turned out as Harlequin died a quiet death after getting
one game released, Plastron. Even then I wondered how Shadow of the Beast,
originally featuring up to 13-layer parallax scrolling and stunning 128-colour
in-game art, would translate to the humble 8-bit. Much to my annoyance, the
tables were turned on XL/XE users, as the arch-rival Commodore 64 became the
8-bit machine to receive a full conversion of Shadow of the Beast, in cartridge
form (published by Ocean, originally developed to promote the Commodore 64 GS
console, taking advantage of fast ROM access to shovel large chunks of graphic
data at breakneck speed). Then came Amstrad, Spectrum and Sega Master System
versions! So much for feeling smug for a change. Yes, we all know Shadow of the
Beast as a game was style over substance, but it would have made a good
technical demonstration title. We're talking about school days, a time when
sound and graphics ruled, man.
OK, what I'm trying to say is that when I visited
AtariAge I thought, "Wow, I never knew Shadow of the Beast actually reached
coding stage!" Look at these tasty screen-shots of the overground level (it has
four-layer parallax on the Atari 8-bit), and doesn't the beast look rather like
Frognum from Draconus?
Goes to show what was possible all that time ago,
doesn't it? Artist Stephen Goss is the man behind this web site. Turns out he
was one of the members of Harlequin Software. Oddly, in the pre-launch version
of the site he mentioned Plastron only came on cassette and that no other
version was produced, whereas now the page states more tentatively "came on
cassette". I know otherwise because I bought the disk version with proper 5.25"
disk case and matching sleeve from Harlequin itself at the Atari 90's Show in
London Hammersmith's Novotel in 1990!
|
Now I think about this - it's quite possible the
cassette version came in exactly the same packaging (except with a "Tape" rather
than "Disk" label). A cassette certainly fits in
here. |
This point aside, and it was hardly yesterday so
it can be forgiven, all XL/XE fans should visit the site and check out all the
great looking games. Drool over Menace (precursor to my favourite ST game of the
time, Blood Money), and complete versions of Contagion, Z-Force...
Continuing the theme but with a game currently in
development, I also found out about the Space Harrier XE project, a conversion
of the popular '80s Sega arcade hit for the 130XE (or machines with at least 128
KB memory). Although it was announced many months ago, progress during that time
has been fickle. A work-in-progress demo file is available for download, it uses
interlacing to give the impression of more colours on the screen, the sprites
are suitably chunky and it plays at a quick pace with fluid control. Let's hope
this one gets finished, it's looking good.
While still in XL gaming mode I found a disk image of
Druid, a really old game from Firebird. I ordered a copy of this 13 years ago
(and it was old then) as it was going cheap, but somehow it never reached me
and I soon forgot about it.
Fired it up and for a moment I thought I was on my
Falcon playing GodBoy Zelda, so spooky was the similarity. Once I figure out the
game, as I don't have any instructions (and instructions are for wimps,
right?) I reckon it'll be quite fun, certainly hope to get a rating above
halfwit before February.
Before I wrap and get on with the magazine, big
thanks to Joe Connor, formerly editor of Atari Computing magazine (RIP). The
domain http://www.ataricomputing.com
is still active and showing up in search engine results, so Joe kindly
re-directed it to MyAtari, seeing as it no longer has any content of its own.
Joe now runs a web portal called Can't B arsed (http://www.cantbarsed.com), among other
things you can order back issues of Atari Computing on-line there. These are now
rare and some issues are already sold out so hurry and start or complete your
collection, you'll regret not being arsed!
Hopefully the AC site diversion will bring many more
visitors to MyAtari. We're always looking for new readers, because every reader
is a potential source of new ideas and enthusiasm to help push the magazine
forward.
Happy new year, happy new year...
Shiuming Lai,
Features and Technical Editor
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